Where the team is strong and weak
The typical engineer on each skill, against engineers on HyperHat who took the same session.
HyperHat · Team benchmark
Each engineer spends 30 minutes directing an agent through one timed exercise. You get the team pattern: where the team is strong, where it stalls, which habits repeat, and which kinds of work are ready to hand to agents.
How it works
Name it and open a benchmark. You lead it and choose who joins.
A few minutesSend one link, or invite by email. Each person picks the track closest to their work.
One linkEach directs a live agent through a real brief in the browser, and gets their own full report.
30 minutes eachTeam results unlock once three people finish, and fill in as more do. Share an executive brief.
Team-level onlyThe six skills
Every session is read on the same six skills. Five describe how the work was directed. Output Quality describes what the session produced.
The team page shows the typical engineer on each one, never a personal score. A skill with no logged check is not scored, rather than scored as zero. Levels are Developing, Solid and Strong.
The research behind the sixDid the finished work do what was asked.
StrongThe work does what the brief asked.
WeakShips something a reviewer has to rebuild.
How often work was checked by running it before calling it done.
StrongRuns a test or opens the preview first.
WeakAccepts the first output.
How directly each round of agent work moved the task forward, without wasted turns.
StrongEach instruction changes the work toward the brief.
WeakRepeats turns that do not move the task.
How specific and contextual the instructions to the agent were.
StrongNames the file, the error, and the expected result.
WeakGeneric prompts like “fix it” or “make it better”.
Whether the task was broken into steps the agent could carry out.
StrongBreaks the work into steps the agent can finish one at a time.
WeakPastes the ticket verbatim.
Whether agent errors and dead ends were diagnosed before re-prompting.
StrongChanges course when an approach fails.
WeakRetries the same prompt.
The team report
One picture of the team, built only from team-level numbers. Drawn here from an example team of twelve.
The typical engineer on each skill, against engineers on HyperHat who took the same session.
Where the typical engineer's time goes, in the same four parts as each person's own report.
Good habits, counted across sessions. One seen in more than half of them is a team strength.
The ones to fix. A count small enough to point at someone reads “a few.”
Suggested from the habits above, as files for Claude, Codex and Cursor.
Which kinds of change this team can hand to agents, and under what conditions.
The typical engineer before and after, and whether each habit got more or less common. A move inside the measurement noise reads as no detectable change, and people on both rounds are shown as a paired view.
The team page
Captured from the app with an example team of twelve on its second benchmark. Your team's results replace the example once three people finish.
Privacy
Leads read how the team works, never how one person scored. Engineers see their own full result, and decide who else does.
Each skill shows the team's median and spread. No names, no leaderboard, no individual scores.
Team results unlock at three finishers. Under ten people, values round to the nearest 5, and any count small enough to point at someone reads “a few.”
A lead sees one person's report only if that person shares it, and they can revoke it at any time.
Pricing
Up to 20 engineers.
Up to 5 engineers.
FAQ
No. You see team results: the typical engineer on each skill, the spread, and how common each habit is. An engineer can share their own report with the team's leads, and revoke it at any time.
Team results unlock once three people finish and fill in as more do. Under ten people, values are rounded to the nearest 5 and the spread is left out, so no one result can be worked out.
About 30 minutes per engineer, in the browser, whenever suits them. Team results appear as soon as three people have finished.
No. Each session runs in an isolated browser sandbox on a prepared brief. Nothing connects to your repository.
Run a second benchmark about 90 days later. It reports the change for the typical engineer and each habit, and calls a move within the noise no detectable change.
Get started
Name the team, invite engineers, and share one link. Each person takes one timed session in their own track.
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